Laralute charges forward bravely with her sword. She has +5 to hit and must roll a 3 or better to kill the oversized insects.
Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2. After the modifier of +5, got
7
Note: Laralute's attack
LL kills 2 of the centipedes, chopping them in half.
Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Dru moves in to crush the last centipede with her mace. She has +3 to hit.
Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: attack centipede
SQUISH! The centipede is crushed by Dru's mace. It has no treasure and there is no XP. The party goes back into the main chamber. A random monster encounter appears on a 1.
rolled 1d6 and got a natural 3.
Note: Random encounter
No monsters. They exit the chamber and go back to the main hallway. There is one last unexplored door in this area. Random encounter on a 1. If not, Olaf will kick in the last door on his turn.
rolled 1d6 and got a natural 6.
Note: Random encounter?
"Let's see what's in here, Teddy," Olaf says as he forces the next door open. This is the last door in this hallway. Slappy stands behind the ogre with his lantern ready. Time to generate the contents for a new room.
OOC: Since this is a 10 room dungeon, I am not rolling for room shape. This room is a dead end and I left room for 2 rooms at the other end since there was one unexplored area.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
OOC: Since this is a 10 room dungeon, I am not rolling for room shape. This room is a dead end and I left room for 2 rooms at the other end since there was one unexplored area.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 2d6 and got a natural 3.
2
1
Note: Contents
Treasure protected by a trap.
rolled 1d6 and got a natural 5.
Note: Trap type
Spears come out of the wall and attack two random characters.
1.Olaf
2. Slappy
3. LL
4. Dru
1.Olaf
2. Slappy
3. LL
4. Dru
rolled 1d4 and got a natural 2.
Note: character one
rolled 1d4 and got a natural 2.
Note: character two
1., 4 Olaf
2, 5. LL
3., 6 Dru
2, 5. LL
3., 6 Dru
rolled 1d6 and got a natural 2.
Note: reroll
Slappy and Laralute must save. 5 or better is needed.
rolled 1d6 and got a natural 1.
Note: Slappy
rolled 1d6 and got a natural 5.
Note: LL
Slappy uses a luck point to roll again.
rolled 1d6 and got a natural 6.
Note: Save redo
Both make their saving throw.
Treasure 1d6:
Treasure 1d6:
rolled 1d6 and got a natural 2.
Note: Treasure type
2d6 coins to Olaf.
rolled 2d6 and got a natural 9.
5
4
Note: How many coins
Olaf gathers the coins from the chest. After a brief search, the party determines that there is no more treasure or other items of interest. This area has been explored and there are no new rooms. They now have to backtrack across the dungeon. There are 5 previously visited passages that will need to be crossed. Each time, a random encounter roll is needed.
On a 1, a wandering party of monsters appears. I am going to make all 5 checks here. If a one is rolled, there is a monster and that encounter will be handled. If multiple ones occur in the list, any additional ones will be ignored and I'll make new rolls for remaining encounters after the initial encounter is dealt with. If no ones are rolled, I will pick up with the remaining room exploration on Laralute's turn.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
On a 1, a wandering party of monsters appears. I am going to make all 5 checks here. If a one is rolled, there is a monster and that encounter will be handled. If multiple ones occur in the list, any additional ones will be ignored and I'll make new rolls for remaining encounters after the initial encounter is dealt with. If no ones are rolled, I will pick up with the remaining room exploration on Laralute's turn.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1.
Note: first passage outside current room
rolled 1d6 and got a natural 5.
Note: second passage going south
rolled 1d6 and got a natural 2.
Note: Passing through third room
rolled 1d6 and got a natural 1.
Note: West passage to first room
rolled 1d6 and got a natural 6.
Note: First room
Wondering monsters are found as soon as the party exits the current chamber. I will reroll the other four after this encounter.
Roll for encounter type:
1-2. vermin
3-4. minions
5 weird monster
6. Boss
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Roll for encounter type:
1-2. vermin
3-4. minions
5 weird monster
6. Boss
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.
Note: Wandering monster type
Minions table:
1d6:
1d6:
rolled 1d6 and got a natural 1.
Note: Monster type
1d6+2 zombies or skeletons:
1-2. skeletons
3-4. zombies
5-6. both
1-2. skeletons
3-4. zombies
5-6. both
rolled 1d6 and got a natural 5.
Note: zombies or skeletons?
There are half of each. They always fight to the death.
1d6+2
1d6+2
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: # of skeletons and zombies
Slappy attacks with his magic dagger, Stewart +1
4/4 zombies
4/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
4/4 zombies
4/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Slappy attack
He kills 2 zombies and gets to roll again for his 6.
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: second attack
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