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Laralute (played by AgentMilkshake) Topic Starter

Laralute charges forward bravely with her sword. She has +5 to hit and must roll a 3 or better to kill the oversized insects.

Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2. After the modifier of +5, got 7

Note: Laralute's attack

Laralute (played by AgentMilkshake) Topic Starter

LL kills 2 of the centipedes, chopping them in half.

Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Drusilla (played by AgentMilkshake) Topic Starter

Dru moves in to crush the last centipede with her mace. She has +3 to hit.

Giant centipedes 1/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +3, got 8

Note: attack centipede

Drusilla (played by AgentMilkshake) Topic Starter

SQUISH! The centipede is crushed by Dru's mace. It has no treasure and there is no XP. The party goes back into the main chamber. A random monster encounter appears on a 1.
rolled 1d6 and got a natural 3.

Note: Random encounter

Drusilla (played by AgentMilkshake) Topic Starter

No monsters. They exit the chamber and go back to the main hallway. There is one last unexplored door in this area. Random encounter on a 1. If not, Olaf will kick in the last door on his turn.
rolled 1d6 and got a natural 6.

Note: Random encounter?

Olaf the Ogre (played by AgentMilkshake) Topic Starter

"Let's see what's in here, Teddy," Olaf says as he forces the next door open. This is the last door in this hallway. Slappy stands behind the ogre with his lantern ready. Time to generate the contents for a new room.

OOC: Since this is a 10 room dungeon, I am not rolling for room shape. This room is a dead end and I left room for 2 rooms at the other end since there was one unexplored area.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 2d6 and got a natural 3.
2 1

Note: Contents

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Treasure protected by a trap.
rolled 1d6 and got a natural 5.

Note: Trap type

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Spears come out of the wall and attack two random characters.

1.Olaf
2. Slappy
3. LL
4. Dru
rolled 1d4 and got a natural 2.

Note: character one

rolled 1d4 and got a natural 2.

Note: character two

Olaf the Ogre (played by AgentMilkshake) Topic Starter

1., 4 Olaf
2, 5. LL
3., 6 Dru
rolled 1d6 and got a natural 2.

Note: reroll

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Slappy and Laralute must save. 5 or better is needed.
rolled 1d6 and got a natural 1.

Note: Slappy

rolled 1d6 and got a natural 5.

Note: LL

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Slappy uses a luck point to roll again.
rolled 1d6 and got a natural 6.

Note: Save redo

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Both make their saving throw.

Treasure 1d6:
rolled 1d6 and got a natural 2.

Note: Treasure type

Olaf the Ogre (played by AgentMilkshake) Topic Starter

2d6 coins to Olaf.
rolled 2d6 and got a natural 9.
5 4

Note: How many coins

Slappy the halfling (played by AgentMilkshake) Topic Starter

Olaf gathers the coins from the chest. After a brief search, the party determines that there is no more treasure or other items of interest. This area has been explored and there are no new rooms. They now have to backtrack across the dungeon. There are 5 previously visited passages that will need to be crossed. Each time, a random encounter roll is needed.

On a 1, a wandering party of monsters appears. I am going to make all 5 checks here. If a one is rolled, there is a monster and that encounter will be handled. If multiple ones occur in the list, any additional ones will be ignored and I'll make new rolls for remaining encounters after the initial encounter is dealt with. If no ones are rolled, I will pick up with the remaining room exploration on Laralute's turn.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1.

Note: first passage outside current room

rolled 1d6 and got a natural 5.

Note: second passage going south

rolled 1d6 and got a natural 2.

Note: Passing through third room

rolled 1d6 and got a natural 1.

Note: West passage to first room

rolled 1d6 and got a natural 6.

Note: First room

Slappy the halfling (played by AgentMilkshake) Topic Starter

Wondering monsters are found as soon as the party exits the current chamber. I will reroll the other four after this encounter.

Roll for encounter type:

1-2. vermin
3-4. minions
5 weird monster
6. Boss

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.

Note: Wandering monster type

Slappy the halfling (played by AgentMilkshake) Topic Starter

Minions table:

1d6:
rolled 1d6 and got a natural 1.

Note: Monster type

Slappy the halfling (played by AgentMilkshake) Topic Starter

1d6+2 zombies or skeletons:

1-2. skeletons
3-4. zombies
5-6. both
rolled 1d6 and got a natural 5.

Note: zombies or skeletons?

Slappy the halfling (played by AgentMilkshake) Topic Starter

There are half of each. They always fight to the death.

1d6+2
rolled 1d6 and got a natural 4. After the modifier of +2, got 6

Note: # of skeletons and zombies

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy attacks with his magic dagger, Stewart +1

4/4 zombies
4/4 skeletons

All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Slappy attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

He kills 2 zombies and gets to roll again for his 6.
rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: second attack

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