Olaf the Ogre (played by AgentMilkshake)
Topic Starter
Spears come out of the wall and attack two random characters.
1.Olaf
2. Slappy
3. LL
4. Dru
rolled 1d4 and got a natural 2.
Note: character one
rolled 1d4 and got a natural 2.
Note: character two
Olaf the Ogre (played by AgentMilkshake)
Topic Starter
1., 4 Olaf
2, 5. LL
3., 6 Dru
rolled 1d6 and got a natural 2.
Note: reroll
Olaf the Ogre (played by AgentMilkshake)
Topic Starter
Slappy and Laralute must save. 5 or better is needed.
rolled 1d6 and got a natural 1.
Note: Slappy
rolled 1d6 and got a natural 5.
Note: LL
Olaf the Ogre (played by AgentMilkshake)
Topic Starter
Slappy uses a luck point to roll again.
rolled 1d6 and got a natural 6.
Note: Save redo
Olaf the Ogre (played by AgentMilkshake)
Topic Starter
Both make their saving throw.
Treasure 1d6:
rolled 1d6 and got a natural 2.
Note: Treasure type
Olaf gathers the coins from the chest. After a brief search, the party determines that there is no more treasure or other items of interest. This area has been explored and there are no new rooms. They now have to backtrack across the dungeon. There are 5 previously visited passages that will need to be crossed. Each time, a random encounter roll is needed.
On a 1, a wandering party of monsters appears. I am going to make all 5 checks here. If a one is rolled, there is a monster and that encounter will be handled. If multiple ones occur in the list, any additional ones will be ignored and I'll make new rolls for remaining encounters after the initial encounter is dealt with. If no ones are rolled, I will pick up with the remaining room exploration on Laralute's turn.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1.
Note: first passage outside current room
rolled 1d6 and got a natural 5.
Note: second passage going south
rolled 1d6 and got a natural 2.
Note: Passing through third room
rolled 1d6 and got a natural 1.
Note: West passage to first room
rolled 1d6 and got a natural 6.
Note: First room
Wondering monsters are found as soon as the party exits the current chamber. I will reroll the other four after this encounter.
Roll for encounter type:
1-2. vermin
3-4. minions
5 weird monster
6. Boss
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.
Note: Wandering monster type
1d6+2 zombies or skeletons:
1-2. skeletons
3-4. zombies
5-6. both
rolled 1d6 and got a natural 5.
Note: zombies or skeletons?
There are half of each. They always fight to the death.
1d6+2
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: # of skeletons and zombies
Slappy attacks with his magic dagger, Stewart +1
4/4 zombies
4/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Slappy attack
He kills 2 zombies and gets to roll again for his 6.
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: second attack
Slappy takes out 3 zombies.
1/4 zombies
4/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
OOC: Quick retcon. Before Slappy takes out those undead, they all get an attack. I forgot that wandering monsters go first. Therefore, a skeleton and zombie will attack each party member. Then I'll post for LL.
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Zombie attack on Olaf
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: skeleton attack on Olaf
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: zombie attack on Slappy
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Skeleton attack on Slappy
Laralute (played by AgentMilkshake)
Topic Starter
Olaf takes 1 wound. Laralute moves in with her sword. She has +6.
1/4 zombies
4/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +6, got
11
Note: LL attack on undead
Laralute (played by AgentMilkshake)
Topic Starter
Laralute takes out 3 more undead.
0/4 zombies
2/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Drusilla (played by AgentMilkshake)
Topic Starter
Dru attacks with her mace. She has +6.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +6, got
12
Note: Dru attack on undead
Drusilla (played by AgentMilkshake)
Topic Starter
Dru kills the remaining undead. They have no treasure, but the group gains an XP point.
Clues: 2/3
XP: 6/10
Rings recovered: 1/3