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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Spears come out of the wall and attack two random characters.

1.Olaf
2. Slappy
3. LL
4. Dru
rolled 1d4 and got a natural 2.

Note: character one

rolled 1d4 and got a natural 2.

Note: character two

Olaf the Ogre (played by AgentMilkshake) Topic Starter

1., 4 Olaf
2, 5. LL
3., 6 Dru
rolled 1d6 and got a natural 2.

Note: reroll

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Slappy and Laralute must save. 5 or better is needed.
rolled 1d6 and got a natural 1.

Note: Slappy

rolled 1d6 and got a natural 5.

Note: LL

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Slappy uses a luck point to roll again.
rolled 1d6 and got a natural 6.

Note: Save redo

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Both make their saving throw.

Treasure 1d6:
rolled 1d6 and got a natural 2.

Note: Treasure type

Olaf the Ogre (played by AgentMilkshake) Topic Starter

2d6 coins to Olaf.
rolled 2d6 and got a natural 9.
5 4

Note: How many coins

Slappy the halfling (played by AgentMilkshake) Topic Starter

Olaf gathers the coins from the chest. After a brief search, the party determines that there is no more treasure or other items of interest. This area has been explored and there are no new rooms. They now have to backtrack across the dungeon. There are 5 previously visited passages that will need to be crossed. Each time, a random encounter roll is needed.

On a 1, a wandering party of monsters appears. I am going to make all 5 checks here. If a one is rolled, there is a monster and that encounter will be handled. If multiple ones occur in the list, any additional ones will be ignored and I'll make new rolls for remaining encounters after the initial encounter is dealt with. If no ones are rolled, I will pick up with the remaining room exploration on Laralute's turn.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1.

Note: first passage outside current room

rolled 1d6 and got a natural 5.

Note: second passage going south

rolled 1d6 and got a natural 2.

Note: Passing through third room

rolled 1d6 and got a natural 1.

Note: West passage to first room

rolled 1d6 and got a natural 6.

Note: First room

Slappy the halfling (played by AgentMilkshake) Topic Starter

Wondering monsters are found as soon as the party exits the current chamber. I will reroll the other four after this encounter.

Roll for encounter type:

1-2. vermin
3-4. minions
5 weird monster
6. Boss

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.

Note: Wandering monster type

Slappy the halfling (played by AgentMilkshake) Topic Starter

Minions table:

1d6:
rolled 1d6 and got a natural 1.

Note: Monster type

Slappy the halfling (played by AgentMilkshake) Topic Starter

1d6+2 zombies or skeletons:

1-2. skeletons
3-4. zombies
5-6. both
rolled 1d6 and got a natural 5.

Note: zombies or skeletons?

Slappy the halfling (played by AgentMilkshake) Topic Starter

There are half of each. They always fight to the death.

1d6+2
rolled 1d6 and got a natural 4. After the modifier of +2, got 6

Note: # of skeletons and zombies

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy attacks with his magic dagger, Stewart +1

4/4 zombies
4/4 skeletons

All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Slappy attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

He kills 2 zombies and gets to roll again for his 6.
rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: second attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy takes out 3 zombies.

1/4 zombies
4/4 skeletons

All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Slappy the halfling (played by AgentMilkshake) Topic Starter

OOC: Quick retcon. Before Slappy takes out those undead, they all get an attack. I forgot that wandering monsters go first. Therefore, a skeleton and zombie will attack each party member. Then I'll post for LL.
rolled 1d6 and got a natural 1. After the modifier of +1, got 2

Note: Zombie attack on Olaf

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: skeleton attack on Olaf

rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: zombie attack on Slappy

rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: Skeleton attack on Slappy

Slappy the halfling (played by AgentMilkshake) Topic Starter

Dru and LL
rolled 1d6 and got a natural 5. After the modifier of +1, got 6

Note: LL zombie

rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: LL skeleton

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Dru skeleton

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Dru zombie

Laralute (played by AgentMilkshake) Topic Starter

Olaf takes 1 wound. Laralute moves in with her sword. She has +6.

1/4 zombies
4/4 skeletons

All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +6, got 11

Note: LL attack on undead

Laralute (played by AgentMilkshake) Topic Starter

Laralute takes out 3 more undead.

0/4 zombies
2/4 skeletons

All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Drusilla (played by AgentMilkshake) Topic Starter

Dru attacks with her mace. She has +6.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +6, got 12

Note: Dru attack on undead

Drusilla (played by AgentMilkshake) Topic Starter

Dru kills the remaining undead. They have no treasure, but the group gains an XP point.

Clues: 2/3
XP: 6/10
Rings recovered: 1/3

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