The spell kills 6 wolves, but there are only 5 left so they are all destroyed. Slappy gets a roll to level up since the party have 10 XP. The wolves have no treasure. He must get a 5 or better.
Level 4
Clues: 2/3
XP: 10/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are still in the forest)
Level 4
Clues: 2/3
XP: 10/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are still in the forest)
Slappy level up roll: 1d6
Clues: 2/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Clues: 2/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 6.
Note: Level up
I accidentally gave Dru an attack and had her cast a spell in the same round which she couldn't legally have done. I'm having her go with the attack on the wolf last round and she is healing Slappy now which corrects the mistake and doesn't change the results. The wolves had no treasure. There will be a new event tomorrow on Olaf's turn.
Clues: 2/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Clues: 2/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Time for a new event:
rolled 1d6 and got a natural 4.
Note: Tens
rolled 1d6 and got a natural 3.
Note: Ones
The party meets a wood elf hunter. He offers anti-fungal poison for 30 gp. Additionally, the hunter gives the party a clue. This will be the third one leading to one of the orc reavers and possibly the third ring. Olaf accepts the offer. On Slappy's turn, the party will go to fight one of the orc reavers (entry 36).
"I saw an orc like the ones you've described just north or here," He offers. "I did not dare fight them alone. One was clearly a highly decorated leader."
"That must be them, Teddy," Olaf replies. "Come on everyone, let's get Mr. Davanzu's ring back!"
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
"I saw an orc like the ones you've described just north or here," He offers. "I did not dare fight them alone. One was clearly a highly decorated leader."
"That must be them, Teddy," Olaf replies. "Come on everyone, let's get Mr. Davanzu's ring back!"
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Roll 1d6 to see which orc reaver it is. Reroll a 5 (Zorr has been beaten). If defeated, there is a 1-6 chance this orc has the final ring.
rolled 1d6 and got a natural 1.
Note: Which orc?
Off in the distance, Slappy spots a tough looking orc. Slappy can attempt to catch him by rolling a save vs. the orc’s level. (see results on encounter 36)
Garutt, Orc Reaver Boss
Level 6
Life: 5/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Garutt, Orc Reaver Boss
Level 6
Life: 5/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
rolled 1d6 and got a natural 6.
Note: Pursuit
Success! Slappy catches up with the orc, but he strikes first. Slappy has a +1 to his defense. The orc strikes 2 times.
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Orc attack 1
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Orc attack 2
Slappy will spend a luck point to reroll the second defense roll.
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Reroll attack 2
Slappy takes 1 point of damage. He attacks now. 1d6+1
Garutt, Orc Reaver Boss
Level 6
Life: 5/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Garutt, Orc Reaver Boss
Level 6
Life: 5/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Attack
Slappy hits and wounds the orc! Since he got a natural 6, he can try again.
Garutt, Orc Reaver Boss
Level 6
Life: 4/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Garutt, Orc Reaver Boss
Level 6
Life: 4/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: 2nd attack
Garutt takes a second wound! Laralute will attack with her bow next round. If she hits, the orc will have to make a morale check.
Garutt, Orc Reaver Boss
Level 6
Life: 3/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Garutt, Orc Reaver Boss
Level 6
Life: 3/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Instead of chasing the orc down, Laralute opts to use her trusty bow. She has +7 since she is attacking an orc. She takes aim and lets the arrow fly!
Garutt, Orc Reaver Boss
Level 6
Life: 3/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Garutt, Orc Reaver Boss
Level 6
Life: 3/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 2. After the modifier of +7, got
9
Note: Attack on the Orc
The orc takes a wound and drops a level since it is at half its hit points. It must now make a morale check.
Garutt, Orc Reaver Boss
Level 5
Life: 2/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Garutt, Orc Reaver Boss
Level 5
Life: 2/5
2 attacks, double damage to character on a natural 1 defense roll
+1 Morale
+2 treasure
Clues: 3/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Morale check for orc
A natural 1! The cowardly orc flees dropping its treasure. On a roll of 1, it also had the last ring which it also drops. Additinoally, Dru gets a level up roll if she gets a 5 or 6.
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Treasure
rolled 1d6 and got a natural 3.
Note: Ring on a 1
rolled 1d6 and got a natural 6.
Note: Level up for Dru
Unfortunately, the orc does not the ring. Dru gets to level 5. Roll d6 on the magic treasure table.
rolled 1d6 and got a natural 1.
Note: magic treasure table
It's a wand of sleep, which LL adds to her inventory.
Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Disappointed they were unable to catch the orc and they didn't recover the last ring, the party continues on. Time for a new event:
Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 4.
Note: Tens
rolled 1d6 and got a natural 6.
Note: Ones
The group comes upon another cabin in the woods. Given their last misfortune with the hag, Dru stays back just in case. Olaf, Slappy and Laralute approach the door to take a closer look. Roll 1d6.
rolled 1d6 and got a natural 6.
Note: Cabin
There is no answer, Olaf forces the door open and there is a trap inside! The cabin is designed to collapse in on itself. Everyone must save to escape or take 1d3 points of damage. The trap is level 5.
rolled 1d6 and got a natural 3.
Note: Olaf
rolled 1d6 and got a natural 5.
Note: Slappy
rolled 1d6 and got a natural 6.
Note: LL
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