The jolly halfling tells the party that he saw some orcs escape on an old path in the woods not far from where they are now. Laralute asks him to show the party the path he is referring to and he gladly leads the party to the trail. They gain a clue. As they set off again, the halfling waves and departs.
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
Time for a new event!
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
rolled 1d6 and got a natural 2.
Note: Tens
rolled 1d6 and got a natural 2.
Note: Ones
The party finds more tracks. On a roll of 5 or 6, the party gains another clue to finding the orc reavers and the final ring.
rolled 1d6 and got a natural 5.
Note: Ring clue?
Dru finds a crude necklace with a clan sign on it. It appears to belong to the orcs the party are tracking! The group follows the set of the tracks in that direction. Roll again for a new event
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
This event has already been played.
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 3.
Note: Ones
The Jolly halfling has already been met. Turn to event 14 instead.
A group of hungry wolves has circled the party. Since this is the first wolf encounter, the wolves go first. The party can use the phoenix carcass to bribe the wolves. 1-3 chance, other wise they attack.
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolf
A group of hungry wolves has circled the party. Since this is the first wolf encounter, the wolves go first. The party can use the phoenix carcass to bribe the wolves. 1-3 chance, other wise they attack.
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolf
rolled 1d6 and got a natural 4.
Note: 1 to 3, wolves go away
The wolves attack, ignoring the dead bird.
rolled 2d6 and got a natural 10.
4
6
Note: Wolves
There are 10 wolves
10/10
Level 4
Normal morale
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
10/10
Level 4
Normal morale
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Olaf
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Slappy
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: LL
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Dru
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Olaf
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Slappy
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: LL
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Dru
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Olaf
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Slappy
Olaf takes a wound, LL takes 2 wounds, Slappy takes 2 wounds, Dru takes 2 wounds.
Dru attacks with the sling.
Level 4
Wolves 10/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Dru attacks with the sling.
Level 4
Wolves 10/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Sling
Dru pops one wolf with the sling between the eyes and kills it.
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Dru is out of spells but casts the healing scroll on Slappy.
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
healing on Slappy 1d6+4
rolled 1d6 and got a natural 1. After the modifier of +4, got
5
Note: Healing potion
"Wow, this is a lot of wolves, Teddy," Olaf remarks as he moves in with his ax. He has +6 to attack.
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 5. After the modifier of +6, got
11
Note: Axing the wolves
Two more wolves meet their demise!
Level 4
Wolves 7/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 7/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Slappy attacks a charging wolf with his magic dagger, Stewart. He has +1 to hit. He'll need a 4 or better to hit.
Level 4
Wolves 7/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 7/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Slappy attack
Slappy kills a wolf! Since he got a natural 6, he gets a second attack.
Level 4
Wolves 6/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 6/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: 2nd attack
Slappy gets another natural 6 and gets to attack again!
Level 4
Wolves 6/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 6/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Attack
The wolves must make a morale check since they are now at half their original number.
Level 4
Wolves 5/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 5/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 5.
Note: Wolf Morale
The wolves will continue to fight on. Laralute prepares to cast a fireball spell.
Level 4
Wolves 5/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 5/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Laralute casts the fireball spell she's prepared. If she kills 2 or more of the pack with the spell, they must make another morale check. 1d6+5-4 wolves will be affected.
Level 4
Wolves 5/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 5/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: How many wolves are affected?
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