Dru kills another rat and can take out a second one.
4/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
4/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Second attack.
rolled 1d6 and got a natural 2. After the modifier of +5, got
7
Note: second attack.
Another one down!
3/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
3/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Olaf attempted to smash one of the skeletal rats with his ax.
3/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
3/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack
Olaf did enough damage to kill a second rat.
1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Slappy goes next. If he fails to kill the final rat, it will get an attack before Laralute goes again.
1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Slappy goes next. If he fails to kill the final rat, it will get an attack before Laralute goes again.
Slappy moves in to kill the last rat with his magic dagger.
1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Attack
The skeleton rat is destroyed! Because skeletal rats are vermin, they do not give XP or treasure. The party is ready to move on. Time to generate a new room.
rolled 1d6 and got a natural 1.
Note: tens
rolled 1d6 and got a natural 6.
Note: ones
The party explore north and head 30 feet down a passage until they encounter a closed door. Laralute will pick up in the next post.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Room contents
rolled 2d6 and got a natural 8.
5
3
Note: Room contents
Roll on the minions table.
rolled 1d6 and got a natural 3.
Note: minions
1d6 hobgoblins
rolled 1d6 and got a natural 1.
Note: hobgoblin #
Reaction
rolled 1d6 and got a natural 5.
Note: Reaction
There is a lone hobgoblin in this room. It is a level 4 monster with a treasure +1. When it sees the party, it prepares to fight them. Laralute attacks with her sword. She needs a 4 or higher to hit it.
rolled 1d6 and got a natural 3. After the modifier of +5, got
8
Note: LL attack.
The hobgoblin is slain. Treasure roll 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Treasure
magic item. 1d6
rolled 1d6 and got a natural 6.
Note: magic item
Laralute gets a staff of fireballs.
Room generation
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4.
Note: tens
rolled 1d6 and got a natural 4.
Note: Ones
The party find another oddly shaped room that is approximately 30 x 30. A passaged continues west.
Contents
Contents
rolled 2d6 and got a natural 10.
4
6
Note: contents
weird monster table
rolled 1d6 and got a natural 4.
Note: Weird Monsters
A Catoblepas is in the room.
Level 4 monster
Life 4/4
Treasure: 1d6+1
All characters must save at four or lose a life.
Level 4 monster
Life 4/4
Treasure: 1d6+1
All characters must save at four or lose a life.
rolled 1d6 and got a natural 1.
Note: Olaf save
rolled 1d6 and got a natural 2.
Note: Slappy save
rolled 1d6 and got a natural 1.
Note: Laralute
rolled 1d6 and got a natural 4.
Note: Dru
rolled 1d6 and got a natural 4.
Note: Monster reaction
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